A video surfaced this week showing an artist sculpting a virtual statue by way of the Oculus Rift virtual reality headset, a precision motion controller called the “Razer Hydra”, and the “VRClay” app.
In the video clip, the artist can be seen manipulating the position of the virtual statues with one hand, while pushing, pulling, and cutting off sections of the virtual clay with the other. The end result of the artist’s efforts is typically some sort of recognizable figure, so the headset and controller both appear to be fairly precise.
This isn’t the first time we’ve seen the Oculus Rift being used for something other than video games, but it is nonetheless notable, as it is yet another sign that the technologies used to create and interact with virtual reality environments may finally be mature enough to become a commonplace element in modern society.
Don’t believe me? Hit the link to check out the video and judge for yourself!
For more on how virtual reality is changing society,
check out the Impact of Innovation: Entertainment. [Purchase]
Image Credits: VRClay.comTo keep up with the latest innovations, subscribe to the Impact of Innovation blog's RSS feed or follow The Impact of Innovation on Twitter! Follow @Impact_of_Innov